Hector
Human Cleric
(Evangelist) 5 / Church Inquisitor 5 / Ordained Champion 4
LG Medium
humanoid (Human)
Init +1; Senses Listen +6, Spot +20
Languages Common, Oerid
AC 24, touch 12, flat-footed
23 (+1 Dex, +9 armor, +3 shield, +1 deflection)
hp 105+1D8+3 (14HD)
Immune Charm Compulsion
Saves Fort +12, Ref +5, Will
+19
Speed 20 ft.
Melee Atk +15/+10/+5 1d8+4/*3 Soul
forged Battle Axe +1 sacred and evil outsider bane
BAB +10; Grp +13
Special actions
Detect Evil
(at will)
Abilities Str 16, Dex 13, Con 16,
Int 12,
SA Spell
SQ Pierce illusion, vs.
trip, bull rush +2
Feats
Practiced
Spellcaster, Spell focus (transmutation), Toughening Transmutation, Leader
ship, Craft Magic Arms and Armor, Customized domain, Dodge (B), Mobility (B),
Weapon Focus (Battle Axe) (B), Diehard (B)
Skills
Concentration
+19, Diplomacy +21, Gather information +1, Knowledge (arcane) +5, Knowledge
(religion) +8, Knowledge (local) +2, Knowledge (Nobility & Royalty) +6,
Knowledge (the planes) +2, Profession (lawyer) +7, Profession (Military
commander) +7, Spellcraft +6, Spot +20
Domain Good, War, Glory,
Inquisitor, Zeal
Divine Spell (CL 14th, 6/8/8/7/7/6/4)
6th - Heal,
Dispel Magic Greater (z), Bolt of Glory (gl), Blade Barrier (g), Geas (i)
5th - Wall of
Stone, Swift Etherealness, Commune (z), Holy Axe(gl), Dispel Evil(g), True
Seeing (i), Fly mass (w)
4th - Delay
Death, Recitation, Blindsight greater, Dismissal (z), Holy Smite (g), Discern
Lie (i), Divine Power (w)
3rd - Dispel
Magic, Ice Axe, Battle Magic Perception, Insignia Healing, Searing Light (gl),
Magic Circle against Evil (g), Detect Thought (i), Resist Energy mass (w),
Helping Hand (z)
2nd - Benediction,
Quick March, Cure Moderate Wounds, Share Talents, Divine Insight, Snake
Swiftness mass (w), Aid (g), Consecrate (z), Bless Weapon (gl), Zone of Truth
(i)
1st - Cure
Light Wounds, Shield of Faith, Summon Monster I, Hide from Undead, Conviction,
Magic Weapon (w), Protection from Evil (g), Bless (z), Detect Chaos(i)
0 - Detect
Magic, Virtue, Read magic, Light, Guidance
Possessions
Soul forged
Battle Axe +1 sacred and evil outsider bane with Triple Weapon Capsule Retainer
(Ghost Blight, Ghost Blight, Quick Silver), Small Steel Shield +2 light
fortification with Wand Chamber (Wand of freedom movement (2 charges)), Glove
of Starry Sky, Mithral Fullplate +1 energy immunity, Helm of Comprehend
Languages and Read Magic, Cloak of Resistance +1, Amulet of Wisdom +4,
Dispelling Cord, Ring of Midgardsormr, Mwk cold iron Battle axe, silver Heavy
Mace, Strand of Prayer Beads, Bag of Tricks (Gray), Pick of Piercing, Crystal
of Aquatic action lesser, Rod of metamagic extend lesser, Wand of restoration
lesser (20 charges), Wand of vigor lesser (50 charges), Wand of endure elements
(11 charges & 50 charges), Wand of delay disease (35 charges), Divine
scroll gheal, revivify, neutralize poison, water walk, bless weapon,
undetectable alignment*2h
Updated